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Mobile application with augmented reality to improve learning in science and technology
dc.contributor.author | Gamboa Ramos, Miriam | |
dc.contributor.author | Gómez Noa, Ricardo | |
dc.contributor.author | Iparraguirre Villanueva, Orlando | |
dc.contributor.author | Cabanillas Carbonell, Michael | |
dc.contributor.author | Herrera Salazar, José Luis | |
dc.date.accessioned | 2023-10-17T15:06:43Z | |
dc.date.available | 2023-10-17T15:06:43Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | Gamboa, M., Gómez, R., Iparraguirre, O., Cabanillas, M., & Herrera, J. L. (2021). Mobile application with augmented reality to improve learning in science and technology. International Journal of Advanced Computer Science and Applications, 12(10), 487-492. http://dx.doi.org/10.14569/IJACSA.2021.0121055 | es_PE |
dc.identifier.other | . | es_PE |
dc.identifier.uri | https://hdl.handle.net/11537/34518 | |
dc.description.abstract | Education has taken a big turn due to the current health situation, and as a result the use of technology has become a great ally of education, achieving important benefits. Augmented reality is being used by teachers and students especially in distance and/or face-to-face learning through didactic learning, self-instruction and the promotion of research. This article shows the development and influence of a mobile application with augmented reality that serves as a reinforcement for the learning of Science and Technology in students of sixth grade of Primary and first year of Secondary School. The Mobile D methodology is used during the development process of the application, the research design is Pre-Experimental since the Pre-Test and Post-Test tests are performed to a single group of students being the total of 30, obtaining as final result the increase in the level of interest of the students to 100%, in the level of understanding there was an improvement of 50% and the level of satisfaction is maintained in a range of 40% satisfaction and very satisfied of 60%, which implies that the application helps them to improve their learning. | es_PE |
dc.format | application/pdf | es_PE |
dc.language.iso | eng | es_PE |
dc.publisher | The Science and Information Organization | es_PE |
dc.rights | info:eu-repo/semantics/openAccess | es_PE |
dc.rights | Atribución-NoComercial-CompartirIgual 3.0 Estados Unidos de América | * |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-sa/3.0/us/ | * |
dc.source | Universidad Privada del Norte | es_PE |
dc.source | Repositorio Institucional - UPN | es_PE |
dc.subject | Augmented reality | es_PE |
dc.subject | Learning | es_PE |
dc.subject | Mobile application | es_PE |
dc.subject | Mobile D methodology | es_PE |
dc.title | Mobile application with augmented reality to improve learning in science and technology | es_PE |
dc.type | info:eu-repo/semantics/article | es_PE |
dc.publisher.country | PE | es_PE |
dc.identifier.journal | International Journal of Advanced Computer Science and Applications | es_PE |
dc.description.peer-review | Revisión por pares | es_PE |
dc.subject.ocde | https://purl.org/pe-repo/ocde/ford#2.02.04 | es_PE |
dc.description.sede | Los Olivos | es_PE |
dc.identifier.doi | http://dx.doi.org/10.14569/IJACSA.2021.0121055 |